Gl blend equation

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The blend equations determine how a new pixel (the source color) is combined with a pixel already in the framebuffer (the destination color). This function sets both the RGB blend equation and the alpha blend equation to a single equation.

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Automorphic Forms as Functions on the Adele Group of GL(2) 4. The Representations of GL(2) over Local and Global Fields 5. Cusp Forms and Representations of the Adele Group of GL(2) 6. Hecke Theory for GL(2) 7. The Construction of a Special Class of Automorphic Forms 8. Eisenstein Series and the Continuous Spectrum 9. The Trace Formula for GL(2.

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for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. modeRGB specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT , GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX . modeAlpha.

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To determine the blended RGBA values of a pixel when drawing in RGBA mode, the system uses the following equations: R ( d) = min ( kR , R? sR + Rd dR ) G ( d) = min ( kG , G? sG + Gd dG ) B ( d) = min ( kB , B? sB + Bd dB ) A ( d) = min ( kA , A? sA + Ad dA ).

This function sets both the RGB blend equation and the alpha blend equation to a single equation. Each method defines four scale factors, one each for red, green, blue, and alpha. So, the first option: gl.blendFunc(A, B) is the same as gl.blendFuncSeparate(A, B, A, B).

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Jul 05, 2020 · import graphlab as gl gltrain = gl.SFrame(train) gltest = gl.SFrame(test) GraphLab has a functionality of automatically creating a neural network based on the data. Lets run that as a baseline model before going into an advanced model..

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OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU)..

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Sep 16, 2015 · - Adds the EXT_blend_func_separate & EXT_multisample_compatibility extensions for OpenGL ES contexts - Supports Windows 10 You will need any one of the following Fermi, Kepler or Maxwell based GPUs to get access to the OpenGL 2015 and OpenGL ES 3.2 functionality:.

Automorphic Forms as Functions on the Adele Group of GL(2) 4. The Representations of GL(2) over Local and Global Fields 5. Cusp Forms and Representations of the Adele Group of GL(2) 6. Hecke Theory for GL(2) 7. The Construction of a Special Class of Automorphic Forms 8. Eisenstein Series and the Continuous Spectrum 9. The Trace Formula for GL(2.

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Series6, Series6XE, Series6XT OpenGL ES 2.0, 3.x This extension is actually part of GL_KHR_blend_equation_advanced, and is an additional guarantee that blending is done.

for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. modeRGB specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT , GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX . modeAlpha.

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The results of these equations are clamped to the range 0 1. The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful for antialiasing and transparency, among other things.. Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD.

API docs for the BLEND_EQUATION constant from the dart:web_gl library, for the Dart programming language.

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Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD. Notes. The GL_MIN, and GL_MAX equations do not use the source or destination factors,.

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API docs for the BLEND_EQUATION constant from the dart:web_gl library, for the Dart programming language.

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Blending in OpenGL happens with the following equation: (1) C ¯ r e s u l t = C ¯ s o u r c e ∗ F s o u r c e + C ¯ d e s t i n a t i o n ∗ F d e s t i n a t i o n C ¯ s o u r c e: the source color vector. This is the color output of the fragment shader. C ¯ d e s t i n a t i o n: the destination color vector.

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gl.FUNC_SUBTRACT: 源 - 目的地, gl.FUNC_REVERSE_SUBTRACT: 目的地 - 源; 当使用 EXT_blend_minmax (en-US) 扩展名时: ext.MIN_EXT: 最小的源和目的地, ext.MAX_EXT:.

Series6, Series6XE, Series6XT OpenGL ES 2.0, 3.x This extension is actually part of GL_KHR_blend_equation_advanced, and is an additional guarantee that blending is done coherently and in API primitive.

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OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU)..

for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. modeRGB specifies the RGB blend equation, how the red, green, and blue.

gl.FUNC_SUBTRACT: 源 - 目的地, gl.FUNC_REVERSE_SUBTRACT: 目的地 - 源; 当使用 EXT_blend_minmax (en-US) 扩展名时: ext.MIN_EXT: 最小的源和目的地, ext.MAX_EXT:.

GLES20.Gl Blend Equation Rgb Field. Reference; Feedback. Definition. Namespace: Android.Opengl Assembly: Mono.Android.dll. Important Some information relates to prerelease product that may be substantially modified before it's released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

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The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend.

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The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend.

for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. mode. specifies how source and destination colors are combined. It must be GL_FUNC_ADD,.

GL. Blend Equation Method. Reference; Feedback. Definition. Namespace: OpenTK.Graphics.ES20 Assembly: OpenTK-1.0.dll. Important Some information relates to prerelease product that may be substantially modified before it's released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. modeRGB specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT , GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX . modeAlpha.

This function sets both the RGB blend equation and the alpha blend equation to a single equation. Each method defines four scale factors, one each for red, green, blue, and. GL. Blend Equation(BlendEquationMode) Method. Reference; Feedback. Definition. Namespace: OpenTK.Graphics.ES30 Assembly: OpenTK-1.0.dll. Important Some information.

Series6, Series6XE, Series6XT OpenGL ES 2.0, 3.x On its own OpenGL ES provides only a limited number of blend equations for users, with a number of different sources and destinations. This extension.

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Sep 16, 2015 · - Adds the EXT_blend_func_separate & EXT_multisample_compatibility extensions for OpenGL ES contexts - Supports Windows 10 You will need any one of the following Fermi, Kepler or Maxwell based GPUs to get access to the OpenGL 2015 and OpenGL ES 3.2 functionality:.

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gl_FragColor = vec4(0.5 * gl_FragColor.r, 2.0 * gl_FragColor.g, 0.5 * gl_FragColor.b, 1.0); which emphasizes the green component by multiplying it with 2 and dims the red and blue components by multiplying them with 0.5. However, this results in oversaturated green that is clamped to the maximum intensity..

glBlendEquation is part of the GL_ARB_imaging subset. glBlendEquation is present only if GL_ARB_imaging is returned when glGetString is called with GL_EXTENSIONS as its.

The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer . Syntax blendEquation(mode) Parameters mode A GLenum specifying how source and destination colors are combined. Must be either: gl.FUNC_ADD: source + destination (default value) gl.FUNC_SUBTRACT: source - destination.

GLES20.Gl Blend Equation Rgb Field. Reference; Feedback. Definition. Namespace: Android.Opengl Assembly: Mono.Android.dll. Important Some information relates to prerelease product that may be substantially modified before it's released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

glBlendEquation — specify the equation used for both the RGB blend equation and the Alpha blend equation C Specification void glBlendEquation( GLenum mode); Parameters buf for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. mode specifies how source and destination colors are combined.

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for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. mode. specifies how source and destination colors are combined. It must be GL_FUNC_ADD,.

gl_FragColor = vec4(0.5 * gl_FragColor.r, 2.0 * gl_FragColor.g, 0.5 * gl_FragColor.b, 1.0); which emphasizes the green component by multiplying it with 2 and dims the red and blue components by multiplying them with 0.5. However, this results in oversaturated green that is clamped to the maximum intensity..

The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful.

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Three of the blending equations modify the source and destination colors by parameters. These equations can be broken down into two separate equations: * Orgb = srgb * Srgb + drgb *.

int mode) { gl().glBlendEquation(.

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for glBlendEquationSeparatei, specifies the index of the draw buffer for which to set the blend equations. modeRGB specifies the RGB blend equation, how the red, green, and blue.

int mode) { gl().glBlendEquation(.

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The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend.

API docs for the BLEND_EQUATION constant from the dart:web_gl library, for the Dart programming language.

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GL. Blend Equation Method. Reference; Feedback. Definition. Namespace: OpenTK.Graphics.ES20 Assembly: OpenTK-1.0.dll. Important Some information relates to.

Separate Blend Equation GL_EXT_blend_equation_separate Separate Stencil GL_EXT_stencil_two_side OpenGL 2.1. El 2 de agosto de 2006 se publicó OpenGL 2.1..

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It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. Description. The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend equation and the alpha blend equation to a single equation.

Mar 09, 2021 · GL_BLEND: If enabled, blend the incoming RGBA color values with the values in the color buffers. See glBlendFunc. GL_CLIP_PLANEi: If enabled, clip geometry against user-defined clipping plane i. See glClipPlane. GL_COLOR_LOGIC_OP: If enabled, apply the current logical operation to the incoming RGBA color and color buffer values. See glLogicOp..

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Notes. The modes GL_FUNC_SUBTRACT_EXT and GL_FUNC_REVERSE_SUBTRACT_EXT are part of the EXT_blend_subtract extension, not part of the core GL command set. If.

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The canonical source for Vala API references.

Series6, Series6XE, Series6XT OpenGL ES 2.0, 3.x On its own OpenGL ES provides only a limited number of blend equations for users, with a number of different sources and destinations. This extension.

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To determine the blended RGBA values of a pixel when drawing in RGBA mode, the system uses the following equations: R ( d) = min ( kR , R? sR + Rd dR ) G ( d) = min ( kG , G? sG + Gd dG ) B ( d) = min ( kB , B? sB + Bd dB ) A ( d) = min ( kA , A? sA + Ad dA ). Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD. Notes. The GL_MIN, and GL_MAX equations do not use the source or destination factors,.

Aug 29, 2022 · Getting more sleep is a key part of the equation, but remember that it’s not just about sleep quantity. Quality sleep matters, too, and it’s possible to get the hours that you need but not. feel refreshed because your sleep is fragmented or non-restorative.. glBlendEquation is part of the GL_ARB_imaging subset. glBlendEquation is present only if GL_ARB_imaging is returned when glGetString is called with GL_EXTENSIONS as its.

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Series6, Series6XE, Series6XT OpenGL ES 2.0, 3.x This extension is actually part of GL_KHR_blend_equation_advanced, and is an additional guarantee that blending is done coherently and in API primitive.

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片段着色器运行完成后,并且所有的测试都通过之后,这个 混合方程 (Blend Equation)才会应用到片段颜色输出与当前颜色缓冲中的值(当前片段之前储存的之前片段的颜色)上。源颜色和目标颜色将会由OpenGL自动设定,但源因子和目标因子的值可以由我们来决定。.

This function sets both the RGB blend equation and the alpha blend equation to a single equation. Each method defines four scale factors, one each for red, green, blue, and alpha. So, the first option: gl.blendFunc(A, B) is the same as gl.blendFuncSeparate(A, B, A, B).

for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation.

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Mar 09, 2021 · GL_BLEND: If enabled, blend the incoming RGBA color values with the values in the color buffers. See glBlendFunc. GL_CLIP_PLANEi: If enabled, clip geometry against user-defined clipping plane i. See glClipPlane. GL_COLOR_LOGIC_OP: If enabled, apply the current logical operation to the incoming RGBA color and color buffer values. See glLogicOp..

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Free addition worksheets for preschool and kindergartenpreschool and kindergarten. Read words with /fl/ and /gl/ blends. Learn how to use math terms: less than, greater than and equal to in equations. Designed to be at least a 25/30+ minute lesson. This product is fully.

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Hallo, I did a last photoshop update. After that, in lightroom the preview in develop module is black. I can see the preview only if I disable the camera raw graphics processor with a downgrage of performance. Prior of update, I used the camera raw graphics processor without problems. In photoshop,. The results of these equations are clamped to the range 0 1. The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful for antialiasing and transparency, among other things.. Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD. GL. Blend Equation(BlendEquationMode) Method. Reference; Feedback. Definition. Namespace: OpenTK.Graphics.ES30 Assembly: OpenTK-1.0.dll. Important Some information.

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In unextended OpenGL, the set of blending equations is limited, and can be expressed very simply. The MIN and MAX blend equations simply compute component-wise minimums or. Free addition worksheets for preschool and kindergartenpreschool and kindergarten. length, cm = With this online calculator you can calculate step length. Formula: S = L / 4 + 37 S - stride length L - human height A person's step is the distance from the point where one foot touches the surface to the point where the other foot touches the surface. Highlight your skills and experience, show your portfolio, and set your ideal pay rate. The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend. API docs for the BLEND_EQUATION constant from the dart:web_gl library, for the Dart programming language.

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The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend equation and the alpha blend equation to a single equation. These equations use the source and destination blend factors specified by either glBlendFunc or.

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glBlendEquationSeparate — set the RGB blend equation and the alpha blend equation separately C Specification Parameters modeRGB specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT , GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX . modeAlpha.

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RESOLVED: Follow the precedent of EXT_blend_equation_separate. For example, GL_BLEND_DST becomes GL_BLEND_DST_RGB and GL_BLEND_DST_ALPHA. So.

GLES20.Gl Blend Equation Alpha Field. Reference; Feedback. Definition. Namespace: Android.Opengl Assembly: Mono.Android.dll. Important Some information relates to prerelease product that may be substantially modified before it's released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

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The blend equations determines how a new pixel (the source color) is combined with a pixel already in the framebuffer (the destination color). These functions specify one blend equation.

The blend equation determines how a new pixel (the "source" color) is combined with a pixel already in the framebuffer (the "destination" color). GL_MIN sets the blend equation so that each component of the result color is the minimum of the corresponding components of the source and destination colors.

片段着色器运行完成后,并且所有的测试都通过之后,这个 混合方程 (Blend Equation)才会应用到片段颜色输出与当前颜色缓冲中的值(当前片段之前储存的之前片段的颜色)上。源颜色和目标颜色将会由OpenGL自动设定,但源因子和目标因子的值可以由我们来决定。.

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In unextended OpenGL, the set of blending equations is limited, and can be expressed very simply. The MIN and MAX blend equations simply compute component-wise.

GL. Blend Equation(BlendEquationMode) Method. Reference; Feedback. Definition. Namespace: OpenTK.Graphics.ES30 Assembly: OpenTK-1.0.dll. Important Some information.

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The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend equation and the alpha blend equation to a single equation. glBlendEquationi specifies the blend equation for a single draw buffer whereas glBlendEquation.

Separate Blend Equation GL_EXT_blend_equation_separate Separate Stencil GL_EXT_stencil_two_side OpenGL 2.1. El 2 de agosto de 2006 se publicó OpenGL 2.1..

gl_FragColor = vec4(0.5 * gl_FragColor.r, 2.0 * gl_FragColor.g, 0.5 * gl_FragColor.b, 1.0); which emphasizes the green component by multiplying it with 2 and dims the red and blue components by multiplying them with 0.5. However, this results in oversaturated green that is clamped to the maximum intensity..

Sep 16, 2015 · - Adds the EXT_blend_func_separate & EXT_multisample_compatibility extensions for OpenGL ES contexts - Supports Windows 10 You will need any one of the following Fermi, Kepler or Maxwell based GPUs to get access to the OpenGL 2015 and OpenGL ES 3.2 functionality:.

The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend.

fbo_rtt_draw_buffers. fbo_rtt_texture_array. fbo_rtt_depth_texture.

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The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer . Syntax blendEquation(mode) Parameters mode A GLenum specifying how source and destination colors are combined. Must be either: gl.FUNC_ADD: source + destination (default value) gl.FUNC_SUBTRACT: source - destination.

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In unextended OpenGL, the set of blending equations is limited, and can be expressed very simply. The MIN and MAX blend equations simply compute component-wise minimums or maximums of source and destination color components. The FUNC_ADD, FUNC_SUBTRACT, and FUNC_REVERSE_SUBTRACT multiply the source and destination colors by source and destination.

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Teach your child all about gl blend with amazing educational resources for children. These online gl blend learning resources break down the topic into smaller parts for better conceptual. Tbsp to grams flour. Jan 28, 2015 · I made a no-chicken nugget recipe and it was the first time I made a flax egg as a batter for the nuggets. This recipe used a bit of flour in.

Notes. The modes GL_FUNC_SUBTRACT_EXT and GL_FUNC_REVERSE_SUBTRACT_EXT are part of the EXT_blend_subtract extension, not part of the core GL command set. If GL_EXT_blend_subtract is included in the string returned by glGetString, when called with argument GL_EXTENSIONS, extension EXT_blend_subtract is supported by the connection.. The mode GL_LOGIC_OP is part of the EXT_blend_logic_op.

Three of the blending equations modify the source and destination colors by parameters. These equations can be broken down into two separate equations: * Orgb = srgb * Srgb + drgb *.

Learn more about the OpenTK.Graphics.ES20.GL.BlendEquation in the OpenTK.Graphics.ES20 namespace.

Separate Blend Equation GL_EXT_blend_equation_separate Separate Stencil GL_EXT_stencil_two_side OpenGL 2.1. El 2 de agosto de 2006 se publicó OpenGL 2.1..

The blend equation determines how a new pixel (the "source" color) is combined with a pixel already in the framebuffer (the "destination" color). GL_MIN sets the blend equation so that each component of the result color is the minimum of the corresponding components of the source and destination colors.

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